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Design, second life, and the hyper real

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posted on 2024-10-30, 21:19 authored by Lisa DethridgeLisa Dethridge
Over the last century we have observed yesterday's science fiction become today's vi1iual reality. Traditional technologies-phone, cinema, and TVhave converged within the global interconnectivity of the Internet. Human biology and intelligence have converged with miificial intelligence and robotics. In the mis, ente1iainment, medicine, the military, science, and entertainment we now project multiple versions of the self onto an array of traditional and new virtual environments. This means we now coexist in both real and virtual spaces--onscreen and online-with a variety of artificial forms of life and intelligence. This chapter explores the design epistemology of virtual worlds via the case study of Second Life, an interactive, 3D graphic media platform. Second Life is a latest-generation multi-user virtual environments (MUVEs). It is available globally to Internet users who meet online to socialize, to create, and to share digital identities, objects, and locations.

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  1. 1.
    ISBN - Is published in 9780739179123 (urn:isbn:9780739179123)
  2. 2.

Start page

179

End page

192

Total pages

13

Outlet

De-Signing Design: Cartographies of Theory and Practice

Edition

1

Editors

Elizabeth M. Grierson; Harriet Edquist; Helene Frichot

Publisher

Lexington Books

Place published

Maryland, United States

Language

English

Copyright

© 2015 Lexington Books

Former Identifier

2006059434

Esploro creation date

2020-06-22

Fedora creation date

2016-03-04

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