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Designing for social and physical interaction in exertion games

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posted on 2024-10-30, 21:07 authored by Florian Floyd Mueller, Martin Gibbs, Frank Vetere
Exertion games lend themselves to facilitating social and physical interactions, in particular when compared to button-press games. However, there is little understanding of how specific aspects of an exertion game's design can facilitate these social and physical interactions. In response, we present a set of design themes based on our analysis of players' experiences with a distributed table tennis game. The themes are: Shared Object, Anticipation, Secondary Performance, Movement Variety, and Uncertainty. We hope that these themes can guide other designers who aim to support social and physical interaction in order to support players profiting from the many associated benefits.

History

Start page

227

End page

252

Total pages

26

Outlet

Playful User Interfaces

Editors

Henry Been-Lirn Duh, Anton Nijholt

Publisher

Springer

Place published

Singapore

Language

English

Copyright

© 2014 Springer Science+Business Media Singapore

Former Identifier

2006052063

Esploro creation date

2020-06-22

Fedora creation date

2015-04-20

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