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Digitized Simulation and Gamified Pedagogy in a First Year Accounting Core Subject

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posted on 2024-11-01, 03:37 authored by Viktor ArityViktor Arity, Gillian VestyGillian Vesty, Belinda Moloney
The idea of technologically enhanced pedagogy, such as digitized simulation and gamified authentic assessments, in higher education is relatively new but offers the potential to revolutionize classroom delivery. This paper is designed to provide insights into curriculum designs and student responses to the use of innovative assessment in accounting education. This research examines how digitized simulation and serious games can enhance student engagement and help to address cognitive load challenges experienced by students. This paper also provides a case of detailed, practical insights for academics interested in digitizing and gamifying pedagogy for learning, while citing the benefits of serious game use in verifying assessment authenticity.

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Related Materials

  1. 1.
    DOI - Is published in 10.1007/978-981-19-4460-4_16
  2. 2.
    ISBN - Is published in 9789811944598 (urn:isbn:9789811944598)

Start page

361

End page

394

Total pages

34

Outlet

Handbook of Big Data and Analytics in Accounting and Auditing

Editors

Tarek Rana, Jan Svanberg, Peter Ohman and Alan Lowe

Publisher

Springer

Place published

Singapore

Language

English

Copyright

© The Author(s), under exclusive licence to Springer Nature Singapore Pte Ltd. 2023

Former Identifier

2006121234

Esploro creation date

2023-04-20

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