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Planning Technologies for Interactive Storytelling

chapter
posted on 2024-10-31, 09:06 authored by Julie PorteousJulie Porteous
Since AI planning was first proposed for the task of narrative generation in interactive storytelling (IS), it has emerged as the dominant approach in this field. This chapter traces the use of planning technologies in this area, considers the core issues involved in the application of planning technologies in IS, and identifies some of the remaining challenges.

History

Start page

393

End page

414

Total pages

22

Outlet

Handbook of Digital Games and Entertainment Technologies

Editors

Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini

Publisher

Springer

Place published

Singapore

Language

English

Copyright

© Springer Science+Business Media Singapore 2017

Former Identifier

2006087171

Esploro creation date

2020-06-22

Fedora creation date

2019-01-31