Since AI planning was first proposed for the task of narrative generation in interactive storytelling (IS), it has emerged as the dominant approach in this field. This chapter traces the use of planning technologies in this area, considers the core issues involved in the application of planning technologies in IS, and identifies some of the remaining challenges.
History
Start page
393
End page
414
Total pages
22
Outlet
Handbook of Digital Games and Entertainment Technologies
Editors
Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini