Planning Technologies for Interactive Storytelling
Since AI planning was first proposed for the task of narrative generation in interactive storytelling (IS), it has emerged as the dominant approach in this field. This chapter traces the use of planning technologies in this area, considers the core issues involved in the application of planning technologies in IS, and identifies some of the remaining challenges.
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- 2. ISBN - Is published in 9789814560498 (urn:isbn:9789814560498)
Start page
393End page
414Total pages
22Outlet
Handbook of Digital Games and Entertainment TechnologiesEditors
Ryohei Nakatsu, Matthias Rauterberg, Paolo CiancariniPublisher
SpringerPlace published
SingaporeLanguage
EnglishCopyright
© Springer Science+Business Media Singapore 2017Former Identifier
2006087171Esploro creation date
2020-06-22Fedora creation date
2019-01-31Usage metrics
Keywords
Automated domain authoringBoundary problemCausalityCharacter-based approachesCrowdsourcingFlexibilityGenerative powerGoal of Intent-based narrative planningHierarchical task networks (HTNs)Interactive storytelling (IS)Manual domain authoringMinimal representational assumptionsNarrative controlNarrative planning goalsNarrative plansPlan failurePlan quality criteriaPlan-based narrative generationPlanning domain modelPlot-based approachesReal-time responseRole ofSayanything systemScheherazade systemStory and discourseStory progressionVisual programminggadin system
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