RMIT University
Browse

Retro-computing community sites and the museum

chapter
posted on 2024-10-30, 21:58 authored by Helen StuckeyHelen Stuckey, Melanie Swalwell
This chapter focuses on retro-computing community sites and museums, considering the roles of each in the preservation of 1980s digital games. It draws on video-recorded interviews conducted in 2006 with former Beam Software personalities, including owner Alfred Milgrom and game designers and programmers. The chapter surveys some of the literature for the challenges that digital games present for preservation. It explains some of the approaches that have been taken from the perspectives, variously, of researchers, museums, and fans. Two specific fan sites are considered: World of Spectrum and Lemon64. The chapter essays the relationship of fans to museums, considering what scope there is for collaboration between fans and museums and the benefits for each. Finally, it indicates how humanities researchers intend to contribute to and build on the important work of fan sites in writing a more thorough history of games and their sociocultural value.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1002/9781118796443.ch19
  2. 2.
    ISBN - Is published in 9781118796443 (urn:isbn:9781118796443)

Start page

523

End page

547

Total pages

25

Outlet

Handbook of Digital Games

Edition

1

Publisher

Wiley-IEEE Press

Place published

United States

Language

English

Copyright

© 2014 the Institute of Electrical and Electronics Engineers, Inc

Former Identifier

2006072224

Esploro creation date

2020-06-22

Fedora creation date

2017-05-22

Usage metrics

    Scholarly Works

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC