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13 Game Lenses for Designing Diverse Interactive Jogging Systems

conference contribution
posted on 2024-10-31, 22:08 authored by Florian Floyd Mueller, Chek Tan, Richard Byrne, Matt Jones
HCI is increasingly interested in designing technology for being physically active, and in many cases focuses on jogging. We find that many current approaches seem to view jogging only through a lens of athletic performance. However, jogging is multifaceted, yet there is so far no collated list of alternative lenses through which jogging could be viewed at by designers. In this paper, we draw on game design thinking to articulate 13 lenses through which designers can examine jogging. These 13 lenses are derived from related work and our combined experience of having designed and studied three different jogging systems. The lenses enable a structured articulation of key opportunities that interactive technology offers for jogging designers. With our work, we aim to support designers who want to create diverse interactive jogging systems so that more people can profit from the many benefits of jogging.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/3116595.3116607
  2. 2.
    ISBN - Is published in 9781450348980 (urn:isbn:9781450348980)

Start page

43

End page

56

Total pages

14

Outlet

Proceedings of the Annual Symposium on Computer-Human Interaction in Play CHI PLAY '17

Name of conference

CHI PLAY '17

Publisher

ACM

Place published

New York, United States

Start date

2017-10-15

End date

2017-10-18

Language

English

Copyright

© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM

Former Identifier

2006085397

Esploro creation date

2020-06-22

Fedora creation date

2018-10-25

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