Young people are taking advantage of the ever-increasing accessibility and technical capabilities of 3G phones and the Internet to represent their experiences through multimedia content. However, this practice is inhibited by design shortcomings which don¿t adequately protect the privacy of content, problemitise content management and which limit distribution. This paper explores how possible design solutions were envisioned thorough the use of a scenario, called the Trophy Room
History
Related Materials
1.
ISBN - Is published in 1741280796 (urn:isbn:1741280796)
Outlet
OZCHI 2004 Conference Proceedings
Editors
P. McFarlane and A. Fuller
Name of conference
OZCHI 2004
Publisher
Computer Human Interaction Special Interest Group (CHISIG) of the Ergonomics Society of Australia