RMIT University
Browse

A 2nd person social perspective on bodily play

conference contribution
posted on 2024-11-03, 13:47 authored by Florian Mueller, Zhuying Li, Richard Byrne, Yash Mehta, Peter Arnold, Tuomas Kari
Recent HCI work on digital games highlighted the advantage for designers to take on a 1st person perspective on the human body (referring to the phenomenological “lived” body) and a 3rd person perspective (the material “fleshy” body, similar to looking in the mirror). This is useful when designing bodily play, however, we note that there is not much game design discussion on the 2nd person social perspective that highlights the unique interplay between human bodies. To guide designers interested in supporting players to experience their bodies as play, we describe how game designers can engage with the 2nd person social perspective through a set of design tactics based on four of our own play systems. With our work, we hope we can aid designers in embracing this 2nd person perspective so that more people can benefit from engaging their bodies through games and play.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/3290605.3300868
  2. 2.
    ISBN - Is published in 9781450359702 (urn:isbn:9781450359702)

Start page

1

End page

14

Total pages

14

Outlet

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019)

Name of conference

CHI 2019: Weaving the Threads of CHI

Publisher

Association for Computing Machinery

Place published

United States

Start date

2019-05-04

End date

2019-05-09

Language

English

Copyright

© 2019 Copyright held by the owner/author(s).

Former Identifier

2006106463

Esploro creation date

2022-11-13

Usage metrics

    Scholarly Works

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC