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Adding an interactive display to a public basketball hoop can motivate players and foster community

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posted on 2024-11-23, 05:54 authored by Alan Chatham, Florian Floyd Mueller
Interactive displays that aim to engage people through play have been successfully deployed in urban environments. However, there has been little work bringing interactive displays into existing public game spaces like outdoor basketball courts. To explore this, we designed an interactive display for a public half-court basketball hoop. We studied the impact of 3 different display modes over a 10-week period through interviews with players, spectators, and passers-by. Our findings suggest 3 dimensions for the design space of such interactive displays: balancing noticeability across different user groups, support for different play action, and support for connecting user groups. We also present 6 design tactics along these dimensions to help designers create engaging interactive displays for public game spaces. using it to facilitate engaging playful experiences.

History

Start page

667

End page

676

Total pages

10

Outlet

UbiComp '13: Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing

Editors

Friedemann Mattern, Silvia Santini

Name of conference

UbiComp '13

Publisher

ACM

Place published

New York, USA

Start date

2013-09-08

End date

2013-09-12

Language

English

Copyright

© 2013 ACM

Former Identifier

2006042493

Esploro creation date

2020-06-22

Fedora creation date

2013-11-04

Open access

  • Yes

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