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Airhockey over a distance: a networked physical game to support social interactions

conference contribution
posted on 2024-10-31, 16:12 authored by Florian Floyd Mueller, Luke Cole, Shannon O'Brien, W Walmink
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this trend by recreating the social experience and rapport facilitated by physical, casual game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations, creating a perceived physical shared space between the participants. The hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which can support social interactions and contribute to an increased connectedness between people who are physically apart

History

Start page

1

End page

6

Total pages

6

Outlet

Proceedings of the International Conference on Advances in Computer Entertainment Technology

Editors

Hiroshi Ishii, Newton Lee, Stéphane Natkin, Katsuhide Tsushima

Name of conference

International Conference on Advances in Computer Entertainment Technology

Publisher

Association for Computing Machinery (ACM)

Place published

United States

Start date

2006-06-14

End date

2006-06-16

Language

English

Copyright

© 2006 ACM

Former Identifier

2006033148

Esploro creation date

2020-06-22

Fedora creation date

2012-06-08