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Building a table tennis game for three

conference contribution
posted on 2024-10-31, 16:27 authored by Florian Floyd Mueller, Martin Gibbs
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. Networked computer games support players in geographically distant locations, but their communication channel is often limited to text or audio only. Furthermore, recent input devices that encourage exertion often do not support adequate force-feedback. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations, while simultaneously aiming to provide similar benefits known from traditional physical leisure activity such as exercise, enjoyment and bringing people together to socialize

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/1255047.1255083
  2. 2.
    ISBN - Is published in 9781595936400 (urn:isbn:9781595936400)

Start page

179

End page

182

Total pages

4

Outlet

Proceedings of the International Conference on Advances in Computer Entertainment Technology

Editors

Regina Bernhaupt; Manfred Tscheligi

Name of conference

International Conference on Advances in Computer Entertainment Technology

Publisher

Association for Computing Machinery (ACM)

Place published

United States

Start date

2007-06-15

End date

2007-06-17

Language

English

Copyright

© 2007 ACM

Former Identifier

2006033241

Esploro creation date

2020-06-22

Fedora creation date

2012-06-08