Cyber incidents are frequent, urgent, and sophisticated, and there is a global shortage of
cybersecurity professionals. The demand for cybersecurity graduates is high, and a key priority for universities is improving successful graduate outcomes, employability, and work readiness. This research paper proposes a novel teaching approach to develop the skills and experience of higher education students for cybersecurity roles. The approach synthesizes problem-based learning, work-integrated learning, tabletop exercises, and crime script analysis. The paper presents a theoretical model based on the National Institute of Standards and Technology
(NIST) Test, Training, and Exercise (TT&E) methodology and suggests using Generative AI for the development of draft documentation. The Cybercrime Script Tabletop Exercise can be integrated into a cybersecurity curriculum or as a stand-alone workshop. Future research can be conducted to compare, interview, and observe student outcomes such as skill and experience acquisition, work-life awareness, and levels of industry professional involvement.
History
Start page
255
End page
264
Total pages
10
Outlet
31st International Conference on Computers in Education Conference Proceedings Volume II
Name of conference
31st International Conference on Computers in Education
Publisher
Asia-Pacific Society for Computers in Education (APSCE)