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Collaborate, Design, and Generate Cybercrime Script Tabletop Exercises for Cybersecurity Education

conference contribution
posted on 2024-11-03, 15:20 authored by Joshua DwightJoshua Dwight
Cyber incidents are frequent, urgent, and sophisticated, and there is a global shortage of cybersecurity professionals. The demand for cybersecurity graduates is high, and a key priority for universities is improving successful graduate outcomes, employability, and work readiness. This research paper proposes a novel teaching approach to develop the skills and experience of higher education students for cybersecurity roles. The approach synthesizes problem-based learning, work-integrated learning, tabletop exercises, and crime script analysis. The paper presents a theoretical model based on the National Institute of Standards and Technology (NIST) Test, Training, and Exercise (TT&E) methodology and suggests using Generative AI for the development of draft documentation. The Cybercrime Script Tabletop Exercise can be integrated into a cybersecurity curriculum or as a stand-alone workshop. Future research can be conducted to compare, interview, and observe student outcomes such as skill and experience acquisition, work-life awareness, and levels of industry professional involvement.

History

Start page

255

End page

264

Total pages

10

Outlet

31st International Conference on Computers in Education Conference Proceedings Volume II

Name of conference

31st International Conference on Computers in Education

Publisher

Asia-Pacific Society for Computers in Education (APSCE)

Place published

Taoyuan City, Taiwan

Start date

2023-12-04

End date

2023-12-08

Language

English

Former Identifier

2006127184

Esploro creation date

2023-12-22