Combining moving bodies with digital elements: design space between players and screens
conference contribution
posted on 2024-10-31, 17:20authored byJayden Garner, G Wood, Sebastiaan Pijnappel, Martin Murer, Florian Floyd Mueller
In playground games, an important part of engagement occurs in the physical space where people focus on each other's movements. In contrast, digital games often focus on engagement via a screen. By combining digital elements with playground ideas we identify new design opportunities where players are given freedom to play face-to-face. During a Game Jam workshop, we explore this design space by looking at innovative ways that digital technology can respond to movement. We find by removing the disparity between player movement and its digital representation, players can concentrate on each other and enjoy closer interaction. Through the exploration of digital elements and playground ideas, we suggest designers of movement-based games should consider the design space between the player and the screen using interactive technology to create engaging social digital play experiences.
History
Start page
1
End page
10
Total pages
10
Outlet
Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Editors
Stefan Greuter, Christian McCrea, Florian Mueller, Larissa Hjorth, Deborah Richards