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Combining moving bodies with digital elements: design space between players and screens

conference contribution
posted on 2024-10-31, 17:20 authored by Jayden Garner, G Wood, Sebastiaan Pijnappel, Martin Murer, Florian Floyd Mueller
In playground games, an important part of engagement occurs in the physical space where people focus on each other's movements. In contrast, digital games often focus on engagement via a screen. By combining digital elements with playground ideas we identify new design opportunities where players are given freedom to play face-to-face. During a Game Jam workshop, we explore this design space by looking at innovative ways that digital technology can respond to movement. We find by removing the disparity between player movement and its digital representation, players can concentrate on each other and enjoy closer interaction. Through the exploration of digital elements and playground ideas, we suggest designers of movement-based games should consider the design space between the player and the screen using interactive technology to create engaging social digital play experiences.

History

Start page

1

End page

10

Total pages

10

Outlet

Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death

Editors

Stefan Greuter, Christian McCrea, Florian Mueller, Larissa Hjorth, Deborah Richards

Name of conference

IE '13 Matters of Life and Death

Publisher

Association for Computing Machinery (ACM)

Place published

New York, United States

Start date

2013-09-30

End date

2013-10-01

Language

English

Copyright

© 2013 by the Association for Computing Machinery, Inc

Former Identifier

2006042547

Esploro creation date

2020-06-22

Fedora creation date

2014-05-20