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Designing card games for learning the pragmatics of a second language

conference contribution
posted on 2024-11-03, 13:42 authored by Jonathan Marquez
Many language-learning games teach either grammar, vocabulary or phonology. However, there are possibly neither digital nor non-digital games that teach the pragmatics of the language. Pragmatics is the study of how a language is conveyed and interpreted between speaker and hearer during spoken discourse. Learning pragmatics is essential for engaging in conversation with native speakers and interpreting their intentions within their speech. The outcomes of this PhD research project will include a card game for learning the pragmatics in English and a framework for designing the game. This “research through design” project involved case studies that examined how language-learning card games engage learners prior to conceptualisation of the first prototype iteration of the card game.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/3270316.3270610
  2. 2.
    ISBN - Is published in 9781450359689 (urn:isbn:9781450359689)

Start page

45

End page

49

Total pages

5

Outlet

CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

Name of conference

2018 Annual Symposium on Computer-Human Interaction in Play

Publisher

Association for Computing Machinery, Inc

Place published

New York, NY, United States

Start date

2018-10-28

End date

2018-10-31

Language

English

Copyright

© 2018 Copyright is held by the author/owner(s).

Former Identifier

2006106616

Esploro creation date

2022-11-13

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