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Designing for depth: underwater play

conference contribution
posted on 2024-10-31, 17:10 authored by Sarah Pell, Florian Floyd Mueller
The underwater domain is an alluring 'other world', inviting of human-aquatic interactivity and bodily play and yet it is also an extreme environment as it is inhospitable to support human life without external air-supply. Playful interactions are therefore matters of life and death in the underwater domain. We correlated data on human-aquatic interactions and narcosis with a range of game design principals to produce a design pallet for digital underwater play from water level to 30m depth. We also present a proof-of-concept system called Gravity Well as an exemplary research tool. Through our work, we aim to inspire other researchers and designers to consider creating digital play in and under water.

History

Start page

1

End page

6

Total pages

6

Outlet

Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death

Editors

Stefan Greuter, Christian McCrea, Florian Mueller, Larissa Hjorth, Deborah Richards

Name of conference

IE '13 Matters of Life and Death

Publisher

Association for Computing Machinery (ACM)

Place published

New York, United States

Start date

2013-09-30

End date

2013-10-01

Language

English

Copyright

© 2013 by the Association for Computing Machinery, Inc

Former Identifier

2006042542

Esploro creation date

2020-06-22

Fedora creation date

2014-05-20

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