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Dismembers of the audience: The expulsive, explosive force of bodies in games

conference contribution
posted on 2024-10-31, 15:57 authored by Christian McCreaChristian McCrea
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play element of `corpseplay¿ and the reduction of the physical form into `gibs¿, chunks and blood. What occurs when the player turns enemies into a screaming ballet of slow-motion meat? The mechanics underlying games suggest a release of forces and tensions, so how does it become possible, if at all, to speak in general and specific terms about extreme videogame violence?

History

Start page

1

End page

3

Total pages

3

Outlet

Proceedings of the Fourth Australasian Conference on Interactive Entertainment (IE2007)

Editors

Martin Gibbs, Larissa Hjorth, Esther Milne and Yusuf Pisan

Name of conference

Fourth Australasian Conference on Interactive Entertainment (IE2007)

Publisher

RMIT University

Place published

Melbourne, Australia

Start date

2007-12-03

End date

2007-12-05

Language

English

Copyright

© Copyright 2007 of the authors

Former Identifier

2006026946

Esploro creation date

2020-06-22

Fedora creation date

2011-08-29

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