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Duel reality: A sword-fighting game for novel gameplay around intentionally hiding body data

conference contribution
posted on 2024-10-31, 17:20 authored by Florian Floyd Mueller, Walmink Wouter
New sensor technologies, especially for body related activities, offer new opportunities for play, sparking research into new styles of game interactions. However, how this new sensor data can be utilized for engaging play experiences is not yet fully understood. In order to explore this opportunity, we designed Duel Reality, a novel swordfighting game offering new gameplay experiences through intentionally hiding real-time body data. In order to articulate the opportunities afforded by novel sensing technology around the body, we identify two key concepts around this topic based on our design knowledge and articulate four challenges when creating novel gameplay using these sensors. With our work, we aim to support game designers who are interested in facilitating novel play experiences through the use of emerging sensing technologies that are concerned with the players' bodies.

History

Start page

1

End page

5

Total pages

5

Outlet

Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death

Editors

Stefan Greuter, Christian McCrea, Florian Mueller, Larissa Hjorth, Deborah Richards

Name of conference

IE '13 Matters of Life and Death

Publisher

Association for Computing Machinery (ACM)

Place published

New York, United States

Start date

2013-09-30

End date

2013-10-01

Language

English

Copyright

© 2013 by the Association for Computing Machinery, Inc

Former Identifier

2006042543

Esploro creation date

2020-06-22

Fedora creation date

2014-05-20

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