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Evolutionary non photo-realisitc animations with triangular brushstrokes

conference contribution
posted on 2024-10-31, 10:36 authored by Ashkan Izadi, Victor CiesielskiVictor Ciesielski, Marsha BerryMarsha Berry
We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas and the target gradually emerges as the animation proceeds. We use genetic programming to evolve programs that draw the brushstrokes. A measure of similarity to the target is used as the fitness function. The best individual in a generation becomes a frame of the animation. We have experimented with open and filled triangles. Both kinds of triangles resulted in animations that our artist collaborators found engaging and interesting. In particular, the use of filled triangles generated animations that exhibited a novel immersive quality. The evolutionary approach requires artistic judgment in selecting the target images and values for the various parameters and provides a rich environment for exploring novel non photo-realistic renderings.

History

Start page

283

End page

292

Total pages

10

Outlet

AI2010: Advances in Artificial Intelligence, Proceedings of the 23rd Australian Joint Conference

Editors

Jiuyong Li

Name of conference

The 23rd Australian Joint Conference on Artificial Intelligence

Publisher

Springer

Place published

Berlin, Germany

Start date

2010-12-07

End date

2010-12-10

Language

English

Copyright

© Springer-Verlag Berlin Heidelberg 20I0

Former Identifier

2006025231

Esploro creation date

2020-06-22

Fedora creation date

2011-06-20