posted on 2024-10-31, 20:51authored byRohit Ashok KhotRohit Ashok Khot, Josh Andres Moros Ortiz, Jennifer Lai, Juerg von Kaenel, Florian Mueller
Sports fans are increasingly using social media platforms like Twitter to express emotions and share their opinions while watching sports on TV. These commentaries describe a intense subjective experience of a fan watching a sport passionately. We see an opportunity to attend to these nostalgic moments by capturing them into a physical form. We present, Fantibles, personalized sports memorabilia that highlights an individual's commentary about sports on Twitter along with the uniqueness of each sports match. As a first case study, we investigate Fantibles for one popular sport, Cricket. We report insights from field deployments of Fantibles during an ODI Cricket match series between India and Bangladesh and offer reflections on the design in the form of four themes: self-expression, layered sense making, ad-hoc interactions and distributed social interactions. We believe our work opens up new interaction possibilities to support social sports viewing experience and design thinking on creating personalized sports memorabilia.
History
Start page
883
End page
894
Total pages
12
Outlet
Proceedings of the 11th ACM SIGCHI Designing Interactive Systems Conference (DIS 2016)
Name of conference
DIS 2016: 'Fuse'
Publisher
Association for Computing Machinery
Place published
New York, United States
Start date
2016-06-04
End date
2016-06-08
Language
English
Copyright
Copyright is held by the owner/authors(s) Publication rights licensed to ACM