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Fantibles: Capturing cricket fan's story in 3D

conference contribution
posted on 2024-10-31, 20:51 authored by Rohit Ashok KhotRohit Ashok Khot, Josh Andres Moros Ortiz, Jennifer Lai, Juerg von Kaenel, Florian Mueller
Sports fans are increasingly using social media platforms like Twitter to express emotions and share their opinions while watching sports on TV. These commentaries describe a intense subjective experience of a fan watching a sport passionately. We see an opportunity to attend to these nostalgic moments by capturing them into a physical form. We present, Fantibles, personalized sports memorabilia that highlights an individual's commentary about sports on Twitter along with the uniqueness of each sports match. As a first case study, we investigate Fantibles for one popular sport, Cricket. We report insights from field deployments of Fantibles during an ODI Cricket match series between India and Bangladesh and offer reflections on the design in the form of four themes: self-expression, layered sense making, ad-hoc interactions and distributed social interactions. We believe our work opens up new interaction possibilities to support social sports viewing experience and design thinking on creating personalized sports memorabilia.

History

Start page

883

End page

894

Total pages

12

Outlet

Proceedings of the 11th ACM SIGCHI Designing Interactive Systems Conference (DIS 2016)

Name of conference

DIS 2016: 'Fuse'

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2016-06-04

End date

2016-06-08

Language

English

Copyright

Copyright is held by the owner/authors(s) Publication rights licensed to ACM

Former Identifier

2006071171

Esploro creation date

2020-06-22

Fedora creation date

2017-03-07

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