Flexible story generation with Norms and Preferences in computer role playing games
conference contribution
posted on 2024-11-23, 06:12 authored by Edward Booth, John ThangarajahJohn Thangarajah, Fabio ZambettaFabio ZambettaInteractive storytelling is a strength of table-top role playing games as they are facilitated by a game master (GM) who directs the narrative and devises game scenarios. One difficulty with the implementation is the large amount of time,
Funding
Enhancing the Australian theme park experience by harnessing virtual-physical play
Australian Research Council
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- 2. ISBN - Is published in 9781479986217 (urn:isbn:9781479986217)
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68End page
74Total pages
7Outlet
Proceedings of the Computational Intelligence and Games (IEEE CIG 2015)Name of conference
IEEE CIG 2015Publisher
IEEEPlace published
United StatesStart date
2015-08-31End date
2015-09-02Language
EnglishCopyright
© 2015 IEEENotes
“© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”Former Identifier
2006056656Esploro creation date
2020-06-22Fedora creation date
2015-12-09Open access
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