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Flexible story generation with Norms and Preferences in computer role playing games

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conference contribution
posted on 2024-11-23, 06:12 authored by Edward Booth, John ThangarajahJohn Thangarajah, Fabio ZambettaFabio Zambetta
Interactive storytelling is a strength of table-top role playing games as they are facilitated by a game master (GM) who directs the narrative and devises game scenarios. One difficulty with the implementation is the large amount of time,

Funding

Enhancing the Australian theme park experience by harnessing virtual-physical play

Australian Research Council

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History

Related Materials

  1. 1.
    DOI - Is published in 10.1109/CIG.2015.7317953
  2. 2.
    ISBN - Is published in 9781479986217 (urn:isbn:9781479986217)

Start page

68

End page

74

Total pages

7

Outlet

Proceedings of the Computational Intelligence and Games (IEEE CIG 2015)

Name of conference

IEEE CIG 2015

Publisher

IEEE

Place published

United States

Start date

2015-08-31

End date

2015-09-02

Language

English

Copyright

© 2015 IEEE

Notes

“© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”

Former Identifier

2006056656

Esploro creation date

2020-06-22

Fedora creation date

2015-12-09

Open access

  • Yes

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