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Game Asset Repetition

conference contribution
posted on 2024-10-31, 18:15 authored by Stefan Greuter, Adam Nash
The frequent repetition of visual assets, such as the frequent appearance of a particular game object in a game world or the repetition of a character's animation cycle, often becomes apparent to players when they encounter such repetition within a short period of time. A certain amount of visual repetition has always been accepted by players, however as technology improves and game worlds tend towards more detail, the repetition of assets in games becomes more obvious. Particularly graphically advanced games require an increasing number of assets to hide the repetition and to create believable game worlds. This paper examines various levels of asset repetition in electronic games and addresses problems that can arise. The paper describes some contemporary approaches used by artists in the industry to hide repetition, and touches on current technologies that might be applied in game development to address this problem.

History

Start page

1

End page

5

Total pages

5

Outlet

Proceedings of the 2014 Conference on Interactive Entertainment (IE 2014)

Editors

Keith Nesbitt

Name of conference

IE 2014

Publisher

ACM

Place published

United States

Start date

2014-12-02

End date

2014-12-03

Language

English

Copyright

© 2014 ACM

Former Identifier

2006049692

Esploro creation date

2020-06-22

Fedora creation date

2015-01-20

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