Inspired by the Experimental Gameplay Project, Foddy and Wilson have been teaching two versions of a class in which students, working alone or in pairs, make a digital game every week of the semester. Both Foddy and Wilson are excited about the results: a body of critically successful prototypes as well as students who have rapidly improved in terms of technical competence, design flexibility, and creative vision. This talk presents a close look at "Game a Week", discussing the pedagogical challenges involved in successfully running such a class.