RMIT University
Browse

Gamification - a new phenomenon in information systems research?

Download (501.42 kB)
conference contribution
posted on 2024-11-24, 00:51 authored by Jan Broer, Jens Pöppelbuß
In recent years, gamification, the use of game design elements in non-game contexts, has found widespread adoption in online-communities and social media applications with the aim to enhance brand awareness and loyalty, innovation, and online user engagement. Information Systems (IS) research seems to have just started to pay attention to gamification as a phenomenon that is worth to be studied, although the interaction of technological and social systems is at the core of the discipline. By means of a thorough literature review, we investigate whether gamification is actually a new phenomenon in IS research or if it has already been researched previously, but simply using a terminology that is different from current gamification research in other disciplines. Through this study, we identify the overlap between IS and gamification research, identify specific research needs, and suggest avenues for future research on gamification from an IS perspective.<p></p>

History

Related Materials

  1. 1.
    ISBN - Is published in 9780992449506 (urn:isbn:9780992449506)
  2. 2.
  3. 3.
  4. 4.

Number

127

Start page

1

End page

12

Total pages

12

Outlet

ACIS 2013: Information systems: Transforming the Future: Proceedings of the 24th Australasian Conference on Information Systems

Name of conference

ACIS 2013: Information systems: Transforming the Future: 24th Australasian Conference on Information Systems

Publisher

RMIT University

Place published

Melbourne, Australia

Start date

2013-12-04

End date

2013-12-06

Language

English

Copyright

© 2013. The Authors

Former Identifier

2006125774

Esploro creation date

2020-06-22

Fedora creation date

2014-12-08

Open access

  • Yes

Usage metrics

    Scholarly Works

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC