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Gamification and exertion

conference contribution
posted on 2024-10-31, 16:28 authored by Florian Floyd Mueller, Firaz Peer, S Agamanolis, J Sheridan
Engaging in exertion activities these are activities that require intense physical effort from users ¿ is beneficial for physical health. Unfortunately, many exertion activities are often considered not very engaging, and turning them into a game ¿ by means of gamification - has been suggested as an approach to make them more compelling. We discuss design strategies particularly suitable for exertion activities that can facilitate this process and highlight the role of technology based on our experience of designing exertion games. By identifying such strategies, we believe better exertion games can be designed that ultimately results in people profiting more from the associated benefits of exertion

History

Related Materials

  1. 1.
    ISBN - Is published in 9781450302685 (urn:isbn:9781450302685)

Start page

1

End page

4

Total pages

4

Outlet

Proceedings of the Workshop on Gamification at the Conference on Human Factors in Computing Systems SIGCHI

Editors

Bo Begole; Wendy Kellogg

Name of conference

Proceedings of the Workshop on Gamification at the Conference on Human Factors in Computing Systems

Publisher

Association for Computing Machinery (ACM)

Place published

United States

Start date

2011-05-07

End date

2011-05-12

Language

English

Copyright

© 2011 ACM

Former Identifier

2006033212

Esploro creation date

2020-06-22

Fedora creation date

2012-06-08

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