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Gravity well: underwater play

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conference contribution
posted on 2024-11-23, 05:48 authored by Sarah Pell, Florian Floyd Mueller
More and more technology supports utilitarian interactions in altered gravity conditions, for example underwater and during Zero-G flights. Extending this, we are interested in digital play in these conditions, and in particular see an opportunity to explore underwater bodily games. We present an interactive shallow-water system that supports bodily play through water-movement interactions: Gravity Well. Through designing the system and combining aquabatic principles with exertion game design strategies, we identified a set of design tactics for underwater play based on the relationship between the afforded type, and level, of bodily exertion relative to pressure change and narcosis. With our work, we aim to inspire designers to utilize the unique characteristics of bodily interactions underwater and guide them in developing digital play in altered gravity domains.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/2468356.2479624
  2. 2.
    ISBN - Is published in 9781450319522 (urn:isbn:9781450319522)

Start page

3115

End page

3118

Total pages

4

Outlet

CHI13: Extended Abstracts on Human Factors in Computing Systems

Editors

Wendy E. Mackay

Name of conference

CHI 2013

Publisher

ACM

Place published

New York, USA

Start date

2013-04-27

End date

2013-05-02

Language

English

Copyright

© Copyright is held by the owner/author(s).

Former Identifier

2006041434

Esploro creation date

2020-06-22

Fedora creation date

2014-06-17

Open access

  • Yes

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