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Guiding young players as designers

conference contribution
posted on 2024-10-31, 19:40 authored by Jorge Moros Ortiz, Jennifer Lai, Florian Floyd Mueller
Players often have playfulness and motivation to play and make games on their own. By tapping into these instincts and guiding players in designing their own games to solve a problem, new models of collaboration between designers and players can be unlocked. In support of this, we present results from a five week case study with 25 children aged 8-10 where they designed their own games within a given context. This ongoing exploration resulted in three design themes: 1) This Setting a common goal helps people design together, in this case using sensing data. 2) Focusing on spontaneity through autonomy. And 3) Supporting player mobility with the artefacts. We hope this ongoing exploration can be a starting point in aiding designers to guide players as designers.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/2793107.2810295
  2. 2.
    ISBN - Is published in 9781450334662 (urn:isbn:9781450334662)

Start page

445

End page

450

Total pages

6

Outlet

Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

Name of conference

Chi Play 2014

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2015-10-05

End date

2015-10-07

Language

English

Copyright

© The Author(s)

Former Identifier

2006060285

Esploro creation date

2020-06-22

Fedora creation date

2016-04-04

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