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I-dentity: Innominate movement representation as engaging game element

conference contribution
posted on 2024-10-31, 17:30 authored by Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian Floyd Mueller
Movement-based digital games typically make it clear whose movement representation belongs to which player. In contrast, we argue that selectively concealing whose movement controls which representation can facilitate engaging play experiences. We call this "innominate movement representation" and explore this opportunity through our game "i-dentity", where players have to guess who makes everyone's controller light up based on his/her movements. Our work reveals five dimensions for the design of innominate movement representation: Concealing the association between movement and representation; number of represented movements; number of players with representations; location of representation in relation to the body and technical attributes of representation. We also present five strategies for how innominate movement representation can be embedded into a play experience. With our work we hope to expand the range of digital movement games.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/2556288.2557257
  2. 2.
    ISBN - Is published in 9781450324731 (urn:isbn:9781450324731)

Start page

2181

End page

2190

Total pages

10

Outlet

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Editors

M. Jones and P. Palanque

Name of conference

CHI 2014 One of a Chind

Publisher

Association for Computing Machinery

Place published

New York, US

Start date

2014-04-26

End date

2014-05-01

Language

English

Copyright

© owner/author(s)

Former Identifier

2006045234

Esploro creation date

2020-06-22

Fedora creation date

2015-06-02

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