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Ingestible Games - Swallowing a Digital Sensor to Play a Game

conference contribution
posted on 2024-11-03, 12:19 authored by Zhuying Li, Florian Floyd Mueller, Felix Brandmueller, Stefan Greuter
Interactive devices are increasingly used inside human bodies, such as pace makers and wireless pills. This trend has led to novel experiences with ingestible devices in the field of human-computer interaction on novel experiences people have with ingestible devices. We believe there is a missed opportunity to facilitate innovative game experiences using such devices. However, there is a lack of understanding on how to design games around ingestible devices. Therefore, this research investigates the design of ingestible games by using a wireless pill that can measure the user's core body temperature. We designed a game called "Guts Game". By investigating the game experience, we aim to gain an understanding towards ingestible game design and build a theoretical design framework around it. This research will contribute to a better understanding of ingestible game design and ultimately help designers to create a wider range of future play experiences.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/3130859.3131312
  2. 2.
    ISBN - Is published in 9781450351119 (urn:isbn:9781450351119)

Start page

511

End page

518

Total pages

8

Outlet

Proceedings of the 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)

Name of conference

CHI PLAY 2017

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2017-10-15

End date

2017-10-18

Language

English

Copyright

© 2017 Copyright is held by the owner/author(s).

Former Identifier

2006085396

Esploro creation date

2020-06-22

Fedora creation date

2019-03-26

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