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Interaction in Motion: Designing Truly Mobile Interaction

conference contribution
posted on 2024-10-31, 20:46 authored by Joe Marshall, Alexandru Dancu, Florian Floyd Mueller
The use of technology while being mobile now takes place in many areas of people's lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such "interaction in motion", which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being "mobile" actually means for interaction, and help practitioners design truly mobile interactions

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/2901790.2901844
  2. 2.
    ISBN - Is published in 9781450340311 (urn:isbn:9781450340311)

Start page

215

End page

228

Total pages

14

Outlet

DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse

Name of conference

DIS '16: Designing Interactive Systems Conference 2016

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2016-06-04

End date

2016-06-08

Language

English

Copyright

© 2016 by the Association for Computing Machinery, Inc

Former Identifier

2006075760

Esploro creation date

2020-06-22

Fedora creation date

2017-07-26

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