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Interactive Dome Experiences: Designing AstroSurf

conference contribution
posted on 2024-10-31, 20:14 authored by William Goddard, Alexander Muscat, James ManningJames Manning, Jussi Holopainen
Dome and display technology have evolved to the point that designing interactive dome experiences no longer requires expertise with dome technology. In particular, the DomeLab provides an interface for designers to work with popular game development technology, such as Unity. Without the technologic concerns of developing the domes themselves, research can shift focus towards designing games and novel experiences for them. This raises new questions: "what kind of interactive experiences can domes support?" and "how can these experiences be designed for?" Through the design and evaluation of AstroSurf, a game designed for the DomeLab, this paper contributes three themes: co-location in the dome context, interacting with dome interfaces, and designing for exhibition. These themes present an argument for designing 'enveloping experiences' for domes and identify domes as a unique immersive environment supporting drop-in play, converged multiplayer interactions around the pole, and blended physical-virtual play.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/2994310.2994339
  2. 2.
    ISBN - Is published in 9781450343671 (urn:isbn:9781450343671)

Start page

393

End page

402

Total pages

10

Outlet

Proceedings of the 20th International Academic Mindtrek Conference

Name of conference

AcademicMindtrek

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2016-10-17

End date

2016-10-19

Language

English

Former Identifier

2006067610

Esploro creation date

2020-06-22

Fedora creation date

2016-11-02

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