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Life Tree: Understanding the Design of Breathing Exercise Games

conference contribution
posted on 2024-10-31, 22:01 authored by Satya Sai Rakesh Bharadwaj Patibanda, Florian Floyd Mueller, Matevz Leskovsek, Jonathan DuckworthJonathan Duckworth
Regular breathing exercises can be a beneficial part of leading a healthy life. Digital games may have the potential to help people practice breathing exercises in an engaging way, however designing breathing exercise games is not well understood. To contribute to such an understanding, we created Life Tree as the culmination of three prototypal breathing games. Life Tree is a virtual reality (VR) game in which a player controls the growth of a tree by practicing pursed-lip breathing. We selected VR head-mounted display technology because it allows players to focus and limit external distractions, which is beneficial for breathing exercises. 32 participants played Life Tree and analysis of the collected data identified four key themes: 1) Designing Breathing Feedback; 2) Increasing Self-Awareness of Breathing and Body; 3) Facilitating Focused Immersion; and, 4) Engagement with Breathing Hardware. We used these themes to articulate a set of breathing exercise game design strategies that future game designers may consider to develop engaging breathing exercise games.

History

Start page

19

End page

31

Total pages

13

Outlet

Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17)

Name of conference

CHI PLAY '17

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2017-10-15

End date

2017-10-18

Language

English

Copyright

© 2017 Copyright is held by the owner/author(s)

Former Identifier

2006084356

Esploro creation date

2020-06-22

Fedora creation date

2018-12-10

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