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Like this: How game elements in social media and collaboration are changing the flow of information

conference contribution
posted on 2024-10-31, 17:24 authored by Lauren Ferro, Steffen Walz
Game systems have been implementing a range of features as part of their design to encourage engagement and interaction from users. With the growth of online social networking services (OSNS), it has been observed through indirectly studying behaviors that users have repurposed features of OSN- such as statistics and user profiles-in a game-like fashion to drive the flow of information. This paper brings to discussion (a) how the utilization of these elements and (b) how the types of elements in relation to the type of OSNS influence the flow of information, and (c) what that potentially means for the future development of OSNS.

History

Start page

1

End page

5

Total pages

5

Outlet

Proceedings of the Workshop on Gamification (CHI 2013)

Editors

Sebastian Deterding et al

Name of conference

CHI 2013

Publisher

The Gamification Research Network (GRN)

Place published

Paris, France

Start date

2013-04-27

End date

2013-05-02

Language

English

Copyright

© 2013 the author(s)

Former Identifier

2006044724

Esploro creation date

2020-06-22

Fedora creation date

2014-06-17

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