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Methods Beyond the Screen: Conducting remote player studies for game design research

conference contribution
posted on 2024-11-03, 12:21 authored by Alexander Muscat, Jonathan DuckworthJonathan Duckworth, Douglas WilsonDouglas Wilson
In this paper we present a qualitative research methodology for conducting scholarly remote player studies, derived from a comparison of player-testing protocols. Within the game design research field, approaches to studying designs are frequently adapted from standardized player-testing techniques. These often focus on measuring player experience so a design may be evaluated. While such methods provide a useful basis for conducting iterative design studies, these present limitations for researchers seeking to interrogate design approaches outside of conventional assessment models or gameplay paradigms. We discuss these issues through a methodological lens, in the study of WORLD4, a game designed for experiences of ambiguity. Through a two-stage player experience case study we reveal methodological considerations, insights, and highlight disciplinary questions. In doing so we present a contextually aware, time and resource conscious method for conducting remote player studies, useful for game design researchers working outside of labs or investigating alternate design spaces.

History

Start page

1

End page

16

Total pages

16

Outlet

DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

Name of conference

DiGRA '19

Publisher

Digital Games Research Association DiGRA

Place published

Japan

Start date

2019-08-06

End date

2019-08-10

Language

English

Copyright

© 2019 Authors & Digital Games Research Association DiGRA

Former Identifier

2006095339

Esploro creation date

2020-06-22

Fedora creation date

2019-12-02

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