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Movement-based game guidelines

conference contribution
posted on 2024-10-31, 17:27 authored by Florian Floyd Mueller, Katherine Isbister
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive guidance on how to design these games. We present a set of guidelines for movement-based game design that has emerged from our research-based game development practice. These guidelines have been examined and refined by 14 movement-based game design experts with experience in the academic, independent and commercial game development domains. We contextualize the guidelines using current findings about movement-based game and interaction design, taken from both published research papers and game design venues. Our primary contribution is a body of generative intermediate-level knowledge in the design research tradition that is readily accessible and actionable for the design of future movement-based games.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/2556288.2557163
  2. 2.
    ISBN - Is published in 9781450324731 (urn:isbn:9781450324731)

Start page

2191

End page

2200

Total pages

10

Outlet

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Editors

M. Jones and P. Palanque

Name of conference

Chi 2014 One of a Chind

Publisher

Association for Computing Machinery

Place published

New York, US

Start date

2014-04-26

End date

2014-05-01

Language

English

Copyright

© owner/author(s)

Former Identifier

2006045237

Esploro creation date

2020-06-22

Fedora creation date

2015-06-02

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