This panel explores new approaches to placemaking through the development of urban play projects led by Indigenous practices that connect with and entangle knowledge with place. Cases studies discuss affordable and engaging experiences that activate existing public spaces, a typology and methodology for analysing the impacts of urban play, and a comparative study of urban play in Narrm/Melbourne and Ōtautahi/Christchurch. Impacts of these projects include First Peoples storytelling experiences, city activation post-pandemic, community engagement, and the potential of ‘creative placemaking’ to make cities more inclusive and resilient post-pandemic.
History
Start page
1
End page
4
Total pages
4
Name of conference
ISEA2024: Everywhen 29th International Symposium on Electronic Art