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Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game

conference contribution
posted on 2024-10-31, 21:03 authored by Marco Tamassia, William Raffe, Rafet Sifa, Anders Drachen, Fabio ZambettaFabio Zambetta, Michael Hitchens
Destiny is, to date, the most expensive digital game ever released with a total operating budget of over half a billion US dollars. It stands as one of the main examples of AAA titles, the term used for the largest and most heavily marketed game productions in the games industry. Destiny is a blend of a shooter game and massively multi-player online game, and has attracted dozens of millions of players. As a persistent game title, predicting retention and churn in Destiny is crucial to the running operations of the game, but prediction has not been attempted for this type of game in the past. In this paper, we present a discussion of the challenge of predicting churn in Destiny, evaluate the area under curve (ROC) of behavioral features, and use Hidden Markov Models to develop a churn prediction model for the game.

History

Start page

325

End page

332

Total pages

8

Outlet

Proceedings of the 12th IEEE Computational Intelligence and Games (CIG 2016)

Editors

Petros M. Nomikos

Name of conference

CIG 2016

Publisher

IEEE

Place published

United States

Start date

2016-09-20

End date

2016-09-23

Language

English

Copyright

Copyright © 2016 IEEE

Former Identifier

2006075492

Esploro creation date

2020-06-22

Fedora creation date

2017-07-25

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