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Proxemics play: understanding proxemics for designing digital play experiences

conference contribution
posted on 2024-10-31, 18:30 authored by Florian Floyd Mueller, Sophie Stellmach, Saul Greenberg, Andreas Dippon, Susanne Boll, Jayden Garner, Rohit Ashok Khot, Aishath Amani Naseem, David Altimira
Digital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the interpersonal distance between players. We further add that wireless networks offer complementary distance zones for designers, offering novel design resources for digital play. We use our own as well as other games to articulate a set of strategies on how designers can utilize both proxemics and the new wireless proxemics to facilitate novel play experiences. Ultimately, with our work, we aim to expand the range of digital play.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/2598510.2598532
  2. 2.
    ISBN - Is published in 9781450329026 (urn:isbn:9781450329026)

Start page

533

End page

542

Total pages

10

Outlet

Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2014)

Editors

Ron Wakkary, Shaowen Bardzell, Steve Harrison, Carman Neustaedter, Eric Paulos

Name of conference

DIS 2014

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2014-06-21

End date

2014-06-25

Language

English

Copyright

© 2014 ACM

Former Identifier

2006050597

Esploro creation date

2020-06-22

Fedora creation date

2015-02-18

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