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Real-time navigation in classical platform games via skill reuse

conference contribution
posted on 2024-10-31, 21:06 authored by Michael Dann, Fabio ZambettaFabio Zambetta, John ThangarajahJohn Thangarajah
In platform videogames, players are frequently tasked with solving medium-term navigation problems in order to gather items or powerups. Arti- ficial agents must generally obtain some form of direct experience before they can solve such tasks. Experience is gained either through training runs, or by exploiting knowledge of the game's physics to generate detailed simulations. Human players, on the other hand, seem to look ahead in high-level, abstract steps. Motivated by human play, we introduce an approach that leverages not only abstract "skills", but also knowledge of what those skills can and cannot achieve. We apply this approach to Infinite Mario, where despite facing randomly generated, maze-like levels, our agent is capable of deriving complex plans in real-time, without relying on perfect knowledge of the game's physics.

History

Related Materials

  1. 1.
    DOI - Is published in 10.24963/ijcai.2017/219
  2. 2.
    ISBN - Is published in 9780999241103 (urn:isbn:9780999241103)

Start page

1582

End page

1588

Total pages

7

Outlet

Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence

Name of conference

IJCAI 2017 Melbourne

Publisher

AAAI Press

Place published

Palo Alto, California United States

Start date

2017-08-19

End date

2017-08-25

Language

English

Former Identifier

2006077783

Esploro creation date

2020-06-22

Fedora creation date

2017-09-13

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