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Remote impact: Shadowboxing over a distance

conference contribution
posted on 2024-10-31, 16:04 authored by Florian Floyd Mueller, S Agamanolis, Martin Gibbs, Frank Vetere
Exertion games - games that require physical effort from the user - have been attributed with many social, mental and in particular physical health benefits. However, research has shown that most current implementations support only light or moderate exercise. We are presenting ¿Remote Impact ¿ Shadowboxing over a Distance¿, in which players punch and kick a life-size shadow of a remote participant in order to win the game. The game includes a novel multi-touch large-scale interaction surface that is soft (so no-one gets hurt), but can detect the location as well as the intensity of the players¿ even most extreme impacts. Remote Impact shows that computeraugmented games can support extreme exertion while supporting novel experiences, such as a reduced risk of injury and supporting distant players, offering a new way of thinking in which areas Human-Computer Interaction research can contribute to our lives

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/1520340.1520527
  2. 2.
    ISBN - Is published in 9781605582474 (urn:isbn:9781605582474)

Start page

3531

End page

3532

Total pages

2

Outlet

Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems

Editors

Saul Greenberg and Scott E.Hudson

Name of conference

27th International Conference Extended abstracts on Human Factors in Computing Systems

Publisher

Association for Computing Machinery (ACM)

Place published

United States

Start date

2009-04-04

End date

2009-04-09

Language

English

Copyright

© 2009 ACM

Former Identifier

2006033218

Esploro creation date

2020-06-22

Fedora creation date

2012-06-08

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