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Reusing skills for first-time solution of navigation tasks in platform videogames

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conference contribution
posted on 2024-11-23, 06:21 authored by Michael Dann, Fabio ZambettaFabio Zambetta, John ThangarajahJohn Thangarajah
We consider the problem of performing real-time navigation in domains where a "god's eye view"is provided. One setting where this challenge arises is in platform videogames, occurring whenever the player wishes to reach an item or powerup on the current screen. Previous agents for these games rely on generating many low-level simulations or training runs for each fixed task. Human players, on the other hand, can solve navigation tasks at a high level by visualising sequences of abstract "skills". Based on this intuition, we introduce a novel planning approach and apply it to Infinite Mario. Despite facing randomly generated, maze-like tasks, our agent is capable of deriving complex plans in real-time, without exploiting precise knowledge of the game's code.

History

Start page

1517

End page

1519

Total pages

3

Outlet

Proceedings of the 16th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2017)

Name of conference

AAMAS 2017

Publisher

International Foundation for Autonomous Agents and Multiagent Systems

Place published

Sao Paulo, Brasil

Start date

2017-05-08

End date

2017-05-12

Language

English

Copyright

© 2017, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.

Former Identifier

2006075493

Esploro creation date

2020-06-22

Fedora creation date

2017-07-25

Open access

  • Yes

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