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Supporting the creative game design process with exertion cards

conference contribution
posted on 2024-10-31, 17:28 authored by Florian Floyd Mueller, Martin Gibbs, Frank Vetere, D Edge
Advances in sensing technologies have led to research into exertion games that support physically effortful experiences. Despite the existence of theoretical frameworks that can be used to analyze such exertion experiences, there are few tools to support the hands-on practice of exertion game design. To address this, we present a set of design cards based on the "Exertion Framework", grounded in our experience of creating exertion games for over a decade. We present results demonstrating the value and utility of these Exertion Cards based on our studies of their use in three workshops held over seven sessions with 134 design students and experts. We also articulate lessons learned from transforming a theoretical framework into a design tool that aims to support designers in their practice.

History

Start page

2211

End page

2220

Total pages

10

Outlet

Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014

Editors

Matt Jones, Philippe Palanque

Name of conference

32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014

Publisher

Association for Computing Machinery

Place published

New York, United States

Start date

2014-04-26

End date

2014-05-01

Language

English

Former Identifier

2006045236

Esploro creation date

2020-06-22

Fedora creation date

2014-07-29

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