Supporting the creative game design process with exertion cards
conference contribution
posted on 2024-10-31, 17:28authored byFlorian Floyd Mueller, Martin Gibbs, Frank Vetere, D Edge
Advances in sensing technologies have led to research into exertion games that support physically effortful experiences. Despite the existence of theoretical frameworks that can be used to analyze such exertion experiences, there are few tools to support the hands-on practice of exertion game design. To address this, we present a set of design cards based on the "Exertion Framework", grounded in our experience of creating exertion games for over a decade. We present results demonstrating the value and utility of these Exertion Cards based on our studies of their use in three workshops held over seven sessions with 134 design students and experts. We also articulate lessons learned from transforming a theoretical framework into a design tool that aims to support designers in their practice.
History
Start page
2211
End page
2220
Total pages
10
Outlet
Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014
Editors
Matt Jones, Philippe Palanque
Name of conference
32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014