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Technology meets adventure: Learnings from an earthquake-interrupted Mt. Everest expedition

conference contribution
posted on 2024-10-31, 20:43 authored by Florian Floyd Mueller, Sarah Jane Pell
HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumental-experiential) in order to identify four roles for adventure-technology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and more generally, to expand our knowledge of supporting people's physically active lifestyle.

History

Start page

817

End page

828

Total pages

12

Outlet

Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp '16

Name of conference

UbiComp '16

Publisher

Association for Computing Machinery

Place published

United States

Start date

2016-09-12

End date

2016-09-16

Language

English

Former Identifier

2006075761

Esploro creation date

2020-06-22

Fedora creation date

2017-07-26

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