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The playful experiences (PLEX) framework as a guide for expert evaluation

conference contribution
posted on 2024-10-31, 17:23 authored by Andres Lucero, Jussi Holopainen, Elina Ollila, Riku Suomela, Evangelos Karapanos
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be used as a checklist to assess different attributes of playfulness of a product or service.

History

Start page

221

End page

230

Total pages

10

Outlet

Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI 2013)

Editors

J. Bardzell and S. Bardzell

Name of conference

DPPI 2013

Publisher

ACM

Place published

New York, USA

Start date

2013-09-03

End date

2013-09-05

Language

English

Copyright

© 2013 ACM

Former Identifier

2006045301

Esploro creation date

2020-06-22

Fedora creation date

2014-06-10

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