Gaming has a past; it cannot escape the rearticulation of genres, traditions and images of its history. The haunting of the present is all the more visible here than in other forms, as non-digital media are bound by types of material traces. But what traces does gaming leave ¿ what breadcrumbs to follow? This paper seeks a telling of the inner life of game history, the force that surges through game culture to forever remember its roots and seek out the infinite regress of its future.
History
Related Materials
1.
ISBN - Is published in 9783540768555 (urn:isbn:9783540768555)
Start page
1
End page
4
Total pages
4
Outlet
Proceedings the Fourth Australasian Conference on Interactive Entertainment (IE2007)
Editors
Martin Gibbs, Larissa Hjorth, Esther Milne and Yusuf Pisan
Name of conference
Fourth Australasian Conference on Interactive Entertainment (IE2007)