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Towards a 2nd person perspective on bodily play

conference contribution
posted on 2024-11-03, 13:33 authored by Florian Mueller, Harshitha Kurra, Zhuying Li, Mario Boot, Richard Byrne, Tuomas Kari, Sri Eshita Azra, Yash Mehta
Recent HCI work on digital games highlighted the advantage for designers to take on a 1 st person perspective on the human body (referring to the phenomenological “lived” body) and a 3 rd person perspective (the material “fleshy” body, similar to looking in the mirror). This is useful when designing bodily play, however, we note that there is not much game design discussion on the 2 nd person social perspective that highlights the unique interplay between human bodies. To guide designers interested in supporting players to experience their social bodies as play, we describe how game designers can engage with the 2 nd person perspective through two design tactics based on two of our own play systems. With our work, we hope we can aid designers in embracing this 2 nd person perspective so that more people can benefit from engaging their bodies through games and play.

History

Start page

539

End page

547

Total pages

9

Outlet

CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

Name of conference

CHI PLAY 2018 - Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

Publisher

Association for Computing Machinery

Place published

United States

Start date

2018-10-28

End date

2018-10-31

Language

English

Copyright

© 2018 Copyright is held by the owner/author(s).

Former Identifier

2006106621

Esploro creation date

2023-10-27

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