Player Modelling is one of the challenges in Interactive Narratives (INs), where a precise representation of the players mental state is needed to provide a personalised experience. However, how to represent the interaction of the player with the game to make the appropriate decision in the story is still an open question. In this paper, we aim to bridge this gap identifying the information needed to capture the players interaction with an IN using the Belief-Desire-Intention (BDI) model of agency. We present a BDI design to mimic a players interaction with a simplified version of the interactive fiction Anchorhead.
History
Start page
1648
End page
1649
Total pages
2
Outlet
Proceedings of the 22nd European Conference on Artificial Intelligence (ECAI 2016)
Editors
Gal A. Kaminka, Maria Fox, Paolo Bouquet, Eyke Hüllermeier, Virginia Dignum, Frank Dignum, Frank van Harmelen
Name of conference
ECAI 2016: Volume 285 Frontiers in Artificial Intelligence and Applications (FAIA)