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Towards genre as a game design research approach

conference contribution
posted on 2024-10-30, 14:36 authored by William Goddard, Alexander Muscat
Game design research is a growing field within game studies. Design in research, however, raises new questions. What should game design research investigate? How generalizable should its claims be? Considering the 'ultimate particular' of design, this paper explores how design research should investigate particular demarcations of works. This paper suggests genre as an approach in game design research, arguing that genres meaningfully, albeit reflexively, demarcate 'likenesses' worth investigation. Genre demarcations can be used to ground and orient research; lists of genre-games and informal descriptions suggest, what to, and how to, investigate genre, respectively. However, scholarly propositions of genres are necessary to support research. These propositions must make explicit, contestable, and substantive designerly claims about that genre, such as design values, structural patterns, and aesthetics, laying a scholarly foundation for future claims. These foundations support scholarly tradition in game design research by providing a context to ground, situate and disseminate findings.

History

Start page

1

End page

14

Total pages

14

Outlet

Proceedings of the10th Digital Games Research Association International Conference (DiGRA 2017)

Editors

José P. Zagal

Name of conference

DiGRA 2017

Publisher

Digital Games Research Association (DiGRA)

Place published

Tampere, Finland

Start date

2017-07-03

End date

2017-07-06

Language

English

Copyright

© 2017 Authors and Digital Games Research Association DiGRA.

Former Identifier

2006079380

Esploro creation date

2020-06-22

Fedora creation date

2017-12-04

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