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Two-player game structures for generalized planning and agent composition

conference contribution
posted on 2024-10-31, 09:45 authored by Giuseppe De Giacomo, Fabio Patrizi, Fabio Felli, Sebastian SardinaSebastian Sardina
In this paper, we review a series of agent behavior synthesis problems under full observability and nondeterminism (partial controllability), ranging from conditional planning, to recently introduced agent planning programs, and to sophisticated forms of agent behavior compositions, and show that all of them can be solved by model checking two-player game structures. These structures are akin to transition systems/Kripke structures, usually adopted in model checking, except that they distinguish (and hence allow to separately quantify) between the actions/moves of two antagonistic players. We show that using them we can implement solvers for several agent behavior synthesis problems.

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  1. 1.
    ISBN - Is published in 9781577354635 (urn:isbn:9781577354635)

Start page

297

End page

302

Total pages

6

Outlet

Proceedings of the National Conference on Artificial Intelligence (AAAI'10)

Editors

Maria Fox and David Poole

Name of conference

National Conference on Artificial Intelligence (AAAI)

Publisher

AAAI Press

Place published

Menlo Park, California

Start date

2010-07-11

End date

2010-07-15

Language

English

Copyright

Copyright © 2010, Association for the Advancement of Artificial

Former Identifier

2006019201

Esploro creation date

2020-06-22

Fedora creation date

2011-06-10

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