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Using student voice in the design of game-based learning

conference contribution
posted on 2024-10-31, 22:10 authored by Mark O'RourkeMark O'Rourke
Game technologies can provide exciting ways to engage and educate students and provide an active learning experience with a goal-directed agency. This research investigates how student voice is integral to the development and trialing of educational computer games in order to effectively target, and add meaning and relevance to learning outcomes. Games can offer a transformational change in pedagogical approaches by being intrinsically motivating, providing immediate feedback and scaffolding skill and knowledge acquisition. The research focused on understanding learner needs by involving students in project based development and examines the rationale behind making a pedagogical shift from unidirectional content delivery to collaboratively designing experience. The study adopted a Design Based Research methodology, within an Activity Theoretical framework.

History

Start page

481

End page

486

Total pages

6

Outlet

Proceedings of the 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education

Name of conference

Show Me The Learning

Publisher

ASCILITE

Place published

Australia

Start date

2018-11-27

End date

2018-11-30

Language

English

Copyright

© Creative Commons by attribution licence

Former Identifier

2006086114

Esploro creation date

2020-06-22

Fedora creation date

2018-09-19

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