Aim/Purpose How to spread an anti-littering message amongst Vietnamese youth. Background We outline the design of a mobile game aimed at educating the target audience on the value of not littering. Methodology We use key theory from the literature to inform the design of the game. Contribution This paper outlines an approach to education that could provide value in reconceptualizing mobile learning in future. A unique mobile game, Vietnam Run, was designed and developed for the Vietnamese audience, and its game design considerations outlined. There is a lack of studies conducted in the area of mobile serious games within the context of Vietnam. This paper addresses the existing gap in the present literature from that perspective. The game design considerations outlined in this paper could be adapted and applied to the future development of similar mobile serious games in Vietnam. Findings Localization as a starting point increases value when a key problem and target audience has been identified. Social cognitive theory and elaboration likelihood model forms the overarching theory that defines game design to sustain player interest and engagement. Recommendations for Practitioners Academic theory can provide a conceptual starting point for designing educational tools. Recommendation for Researchers Application of theory in real world applications lends credence and delivers measurable impact in order to demonstrate value of previous work. Impact on Society It is anticipated that Vietnam Run will have value in spreading positive anti-littering message within Vietnam and provide a starting point for future projects that can expand the aims of this project further.
History
Start page
159
End page
169
Total pages
11
Outlet
Proceedings of the 20th Informing Science and Information Technology Education Conference (InSITE 2017)